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This is also where we started to see some more experimental characters like Uranus the Chimera and Xion the Unborn. The ability to change into a beast at any time adds a lot of potential, but also a lot of risks. With the addition of the Hyper Beast Mode, players would have a lot more options. Primal Fury was also ported to the Xbox a year later under the name Bloody Roar Extreme. This transformation is stronger and faster, but it also drains your own life force. Not only does the game add even more characters, but it also adds a new gameplay feature with the Hyper Beast Mode. First it was Bloody Roar: Primal Fury on the Nintendo GameCube, which felt like a true sequel. Not only was it on new hardware, but it also became subject to enhanced ports. The Bloody Roar 3 era was an interesting time for the franchise. It was mostly a boost in presentation, getting the updated graphics and audio from the new hardware. While the graphics were a huge improvement and we got even more characters, there weren’t really any gameplay changes.
#BLOODY ROAR 3 FINAL BOSS SERIES#
When we get to Bloody Roar 3, releasing on the PlayStation 2 in 2000, we start to see where the series started to play things safe. Overall, it was everything you could really ask for in a sequel. The story also moves forward, focusing more on the Zoanthrope Liberation Front, which created tension in the world with humans and non-members. Essentially, these would be your super attacks, delivering devastating damage and providing more flair. Despite this, it needed something else, and that would come in the form of Beast Drives. With more characters to select from, Bloody Roar 2 was starting to shape into a worthy fighting franchise.
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Bakuryu was replaced by his apprentice, also going by the same name, Long’s clone Shenlong join’s the fight, and finally Uriko, who was part of the first game’s story, joins the roster. This included Jenny the Bat, Stun the Insect, Shina the Leopard, and Busuzima the Chameleon. Four of the characters were replaced with seven more characters, bringing the roster to just under a dozen. The roster issue was rectified a bit with Bloody Roar 2 the very next year. Eight fighters, while distinct, was a small roster compared to games like Tekken and Virtua Fighter at the time. Yugo the Wolf, Alice the Rabbit, Bakuryu the Mole, Greg the Gorilla, Long the Tiger, Mitsuko the Boar, Gado the Lion, and Hans the Fox. That would eventually lead into the various sequels.īloody Roar was pretty well received, and it had a pretty deep fighting system, though it had a fairly small roster.
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Of course, that doesn’t mean that they don’t have a separate facility to continue their experiments. As you can imagine, things don’t go as planned, and Tylon Corporation ends up shutting down their operation. Using an army of Zoanthropes, they aim for world domination.
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Their experiments go so far that they even work on natural born Zoanthropes. They turn their kidnapped victims into Zoanthropes with the intent on controlling their minds to use them as weapons. After discovering the “trigger code” in the human genome, they figure out how they can morph humans into Zoanthropes. The story revolves around the Tylon Corporation, a company that abducts and experiments on various people. It’s basically like Dead or Alive but with the ability to transform. Controls would revolve around four buttons: punch, kick, block, and beast transformations. Taking attacks in beast mode would deplete their energy gauge and transform them back into their human form. Not only would this increase their strength tenfold, but it would also grant them brand new attacks.
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After collecting enough energy in battle, fighters could transform into wolves, moles, tigers and more. Each character is known as a Zoanthrope, with half human and half beast powers. Starting in the arcades as Beastorizer in 1997, the game found its way on PlayStation consoles under the Bloody Roar title shortly after. A collaboration between Hudson Soft and Eighting, this was one of those fantastic fighters that faded into obscurity.īloody Roar is a 3D fighting game series with one simple gimmick the combatants can transform into powerful anthropomorphic beasts. One way they can really prove this is by bringing back one of their acquisitions: Bloody Roar. In recent years, Konami has slowed down on game production, though they insist that it’s still important to them. Despite this, their assets were granted to Konami for use, which Konami has occasionally utilized. In 2012, Hudson Soft, developers of games like Bomberman and Bonk, went defunct. Last week, we looked at Nintendo’s high speed F-Zero franchise, but this week, we change things up a bit. Welcome back to another Bring it Back Sunday, where we look at dormant game franchises that are deserving of getting that time back in the spotlight.
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